I wanted to run a campaign that combined Spooks and Harry Potter, but set in America. It's telling then that the first skills any of the players took were firearms.
This week, the paranoia begins as the Aurors start to wonder if the whole world really is out to get them. Or, more precisely, was out to get their predecessors and they inherited that.
There is a short catch-up on the PlayAARG website if you skipped episode 6. Complete show notes for episode 7 also on the website.
Please read the notes on this episode on the PlayAARG website.
The Aurors take stock of their recent failure and make plans. But first, a trip to a haunted summer camp.
This week - with special guest moderator Adam from the Amity campaign, who spends the whole time making up a character that he never comes back to play, so don't get attached.
Officer Krupke, you're really a square! This boy don't need a judge, he needs an analyst's care!
You think it's frustrating when the cable helpdesk people ask scripted questions, try getting tech support for magical monsters.
American Auror begins as all good campaigns do - with a bunch of handwaving of introductions and an adventure with zombies.