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Funny how listening to yourself allows for some perspective on how you sound. :D Though I'm not sure I've noticed the sentence delays myself. I know I [...]

Corey Allison, - The Terror of Doctor Toddler

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« Amity Campaign

 

Episode 15 We Told You



Theme: Poetic Pitbull Revolutions, by Diablo Swing Orchestra; used with permission.
For more information: DiabloSwing.com


Warning: gameplay recordings may and probably do include language and material offensive to some listeners. Ok, many listeners. Listener discretion is advised.

The Headlanders' lightning-bolt-first-ask-questions-later style begins to taint public perception of them. It was only a matter of time before someone took advantage of that.

This episode, we enter that long, dark teatime of RPG campaigning - the holidays. Well, not for you folks at home since this is posted in August. But the game was recorded around Christmas.

The Headlanders meet up with special guest star Richard O'Brien (let the record show this was not my fault) and take a job halfway across the continent. But it's a short job, they'll be back in plenty of time for Korille to slit Kris' throat. And they're getting a free fancy meal out of it.

Cracks in the Headlanders' unity begin to show as the deadline to deal with Eastman draws near.

And just when they need it the most the Headlanders get a moment of pure vindication. Then, in typical Headlanders fashion, they piss it away.

Notes

I'm not even going to pretend that I put any effort into maintaining the Riffraff voice beyond the first few minutes.

There's some discussion of the shield skill during this episode. This was something we hadn't played with yet and since we were trying to test everything in the system, he took it. Turns out the rules as described in this episode were broken; the shield skill gets an overhaul a few episodes later.

Also, during this campaign, the targeted rules were written in such a way that a targeted "kill shot", which is a +2d difficulty, could still be a successful hit, even if you failed your attack check. The rule stated that if the attacker was skilled and the check dice would be a success without the difficulty dice, then the attack still did half damage if you missed. Basically, if your skill was 17 or better (the highest you can get on 3 dice without a critical fail is 17) then there was no reason not to attempt a kill shot every attack. The rule got changed later to compromise - it now says that kill shots that miss still miss, but only skilled attackers can make a kill shot.

And I apologize, we are a noisy bunch this episode. We'd been making an effort to keep bag noise and food munching separate from in-game talking for easy editing, but this episode just goes off the rails. This was recorded a few weeks before Christmas, so part of it is us just being out of the swing of gaming seriously, part of it is family in the background digging out and wrapping hidden presents.


Judy Blume's Blubber has a scene where Jill dresses up as a flenser for Halloween, that's what I was trying to think of.


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