Episode 18 One Hell of a Dream
Warning: gameplay recordings may and probably do include language and material offensive to some listeners. Ok, many listeners. Listener discretion is advised.
This episode - things get all timey wimey as the campaign alternately jumps forward in time several weeks and then back a few days.
Rae gets a visit from the ghosts of campaigns past.
Adam achieves his one goal for his character.
Tim makes an easy gold piece.
The Headlanders arrive in Rebirth, a grim and dirty city, a hive of scum and villainy. There they run into some old friends who heap a few more buckets of intrigue on an already knee-deep sea of crap.
A rescue mission is launched and the group get a potential glimpse of how Struan may have made the better part of their money.
Back in Liegeport, the Headlanders get their first glimpse at the damage they've done to the political structure of the region. Then O'Brien arrives to tell the Headlanders they are free to do business with the thieves guild now. Then the Headlanders lament not being able to do business with the theives guild.
And finally, the group checks in with their old friend Zaun and get a history lesson on the gods of ancient campaigns long forgotten.
At least 8 weeks have passed between the session in Episode 16 and this session, so the order of events is understandably jumbled in our minds. That's the only explanation I have for why the Eastman timeline is still on a 1 week schedule while the Pelkington timeline seems to have jumped forward a month or two.
And on the subject of time off, we're really out of practice with recording games, so you'll hear a lot of tapping and munching, noise that we had previously been learning to identify and cut out. Sorry about that.
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