Episode 25 Who the hell are you guys?
Warning: gameplay recordings may and probably do include language and material offensive to some listeners. Ok, many listeners. Listener discretion is advised.
We're the Headlanders! (disappointed noise)
The Headlanders take stock of their situation and begin pondering their missing time. After opening the box they were ostensibly hired to deliver, the Headlanders try to put together the mission they've forgotten and try to decide what to do about it. The solution they come up with is - well - exactly the solution you would expect the Headlanders to come up with for jogging someone's memory.
That shiny new barony that was given to them last episode? Yeah, they find someone to take it off their hands and it only costs them 600 gold.
Rae hits upon a brilliant idea for a new familiar.
Tim gets a shiny new-to-you sword courtesy of Rae's new spell purchases.
And Adam gets a warning about the price of sticky fingers from a few old friends in the town of Desertion.
I apologize for the background noise this episode and offer an apology for future episodes. After our having asked multiple times that the television in another part of the house be kept at a reasonable level it became a bone of contention and the apparent retaliation was to crank the volume every Friday night. Unfortunately, it was completely out of my control. Knowing that we've reached the point where it's begun to become a serious issue, I'll do my best to edit as much of the sound as I can from here on.
Paladin is a character I wrote early on in my drafts of the campaign. Since the inspiration for Amity was the wild west, and since Have Gun Will Travel epitomized what I had imagined life as an outrider to be, except without so much travel, I threw him in as an NPC. As the first arc of the campaign wore on, however, I saw that things were shaping up differently than I expected, so I split the character and dropped some of his qualities on Madacam Rat and some of his story lines onto a new version of Paladin. Unfortunately, after next episode, I never really got to work him back into the campaign. He was always intended to be an anti-Headlanders, with Paradise intended as the opposite of Leigeport. We never did get there.
But then, Madacam was based on the character of Rain Spider from Desert Punk and was supposed to be more of a scoundrel than he ended up being. Some things don't work out the way you originally intend them. Such is GM'ing.
Also, I'd completely forgotten about Roarke and Badu until I started editing this episode.
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