Episode 4 I'm hungry and I'm sick of being broke
Warning: gameplay recordings may and probably do include language and material offensive to some listeners. Ok, many listeners. Listener discretion is advised.
Tim bails on us and the Headlanders become a duo for the week.
This episode, the headlanders take on their second paying job, which they accidentally started without a contract, and which someone else ended before they got there. Sigh. Another job with no pay.
Notes for this week's episode
• The bird! Rae's wife's bird makes his first appearance. This bird is a thorn in our ass for the next few weeks, squawking over game play recordings until suddenly, around episode 14/15, he mysteriously vanishes and is never mentioned again.
• Battery elementals
• The group's second interaction with the thieves guild, although it's the first that they're aware of
• The first discussion as to whether magical energy should travel along wires like electricity. This is a recurring theme in this campaign.
• Magical combat gets a bit more of a shakedown in the AARG beta test. Some of the magic rules heard in this episode are tweaked later
I'm aware that not everyone has had the pleasure of visiting the New Jersey pine barrens. I say that without irony because I personally love the pinies, they're a pretty and strange place to visit. You can stand 30' from the parking lot and feel like you're miles from anything. Here's a good picture of a trail in the pinies. The ground is a rough, hot sand littered with dangerous prickle seeds that like to lance feet. And if you've never seen a tea lake - this picture will give you a good idea of the color of water and the sandy bottom. Just imagine that the water tastes faintly of old leaves.
Paper miniatures (PDF) of the bandits they encounter
Map of Amity (click for larger version)
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