Episode 6 In 30 Days, You Too Can Be a Great Wizard
Warning: gameplay recordings may and probably do include language and material offensive to some listeners. Ok, many listeners. Listener discretion is advised.
Adam returns, the Headlanders are a threesome again, and the intrigue continues, then tragedy strikes !!
This is less of an episode and more of a postscript to episode 4 because at about an hour in, the recorder stopped working.
After a quick discussion about future podcasting rules, there's a quick recap of what Adam was present for and what he was late for.
Tim nails it when he describes Rae as a one-man phone game.
Rae and Steve argue about what happened a week ago; Steve wins.
Rat-holing really comes into its own as a theme in this episode. I wish I could say we get it out of our systems here, but we actually get a lot of mileage out of it in later episodes. Especially after the egg incident.
The Headlanders also lay the groundwork for their constant ridicule about bear men. I wish I could say I'm a good enough GM to have planned this, but it actually grew organically out of the actions of the party. I really had fun with it later in the game, especially when Eastman and his group make their appearance, but I can't take any of the credit for it.
Things you missed - Read after Listening
Because of the recording failure, a lot of game play got dropped. Here's what happened -
The party went into the sewers below Leigeport. They found a network of tunnels; some of the tunnels were Empire stonework, some were much older. The evidence led them to believe that they were standing in a city that had been buried and then built on top of by the Empire.
Rae's character picks up a plank and starts trying to draw a map on it so they can find their way back. Not only is this hilarious, but he keeps going well into episode 8 and 9 with it.
In the sewers, they came across flying rats that attacked as a swarm. This becomes important later.
While down there, the party ran into Madacam Rat, one of the three outriders they saw in the first episode and were warned about. Madacam's business overlaps with theirs, and he offers to travel with them.
And lastly, you missed about a half hour where the party forgot they'd been given a key by Zaun. They try every method known to man to open the magical door, with Rat in the background saying, "if only we had a key".
Notes for this week's episode
• This was the first episode that was recorded after an edit but before microphone replacement. We start to recognize background noises and sharp sounds, but since we were using a single-unit bi-directional microphone that's sitting on the game table, stuff like dice rolls and chair bumps are still ridiculously loud.
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