PlayAARG.com is the home of the AARG tabletop role playing game.

Browse our selection of play episodes and shove them into your earholes.

Grab our RSS feed or find us on iTunes to get our nonsense regularly.

Latest comment

Funny how listening to yourself allows for some perspective on how you sound. :D Though I'm not sure I've noticed the sentence delays myself. I know I [...]

Corey Allison, - The Terror of Doctor Toddler

Contact Us

We're getting there. In the meantime, you can always find me on Google Plus.

« American Auror


Episode 2 M&M Diplomacy

Theme: Wizard, by Jahzzar; used under a Attribution-ShareAlike 3.0 Unported license

Warning: gameplay recordings may and probably do include language and material offensive to some listeners. Ok, many listeners. Listener discretion is advised.

You think it's frustrating when the cable helpdesk people ask scripted questions, try getting tech support for magical monsters.

We begin this episode with a bit of a recap, some missed opportunities, and some discussion about updates to the American Auror wiki. Then a discussion about magical effects wanders off into planning out the best way to make use of the Dragon Slave spell.

When we get back on track - bank robbery! The Aurors investigate a magical break-in at a bank in Delaware (hi. I'm in Delaware).

It's the Auror's first magical creature encounter - thank Merlin for the fine folks at the Magical Creatures help line!

Agent Trehern catches Sebastian's fancy. The agents get suspicious when they find out people are keeping magic items in bank safe deposit boxes. And then M&M Diplomacy fails.

Corey's back on the phone so we're still not up to snuff, but at least he's at home this time and not at a rest stop.


Dragon Slave

John Lithgow in The World According to Garp


Trolls- some are monsters, some are seahorses

Comments have been disable temporarily. We will restore access soon.


No comments for this episode